August 2001

A Very Special GUL Pit Fight 09/01/01
Posted August 30, 2001 - 9:04 AM PDT by Beldin

Welcome to a very special GUL pit fight. Hosted at Oc'Nivelle(Yew Forest 47o 17`N. x 34o 56`W). Designed to be a place for fighters of all play styles to come together to battle it out, the GUL Pit fights will be held every Saturday. Registration will begin at 8 pm pst fighting will begin at 9 pm. Players wishing to register must do so by 8:50, no late entries will be accepted. There will be a 32 person limit, so if you get there late your outta luck.

This Week's Pit Fight (Saturday Sept 1st) will be 1v1 single elimination.

The rules for this weeks fight will be a bit different along with the prizes.

The Prizes.
Winner Takes All...
Of Beldins stuff.
That's right... Beldin is departing UO and as a fair well everything on his account will go to the winner of this fight. So what exactly does that include?

One Large L shaped house in Felluca North of the Yew Moon Gate.
All the Gm weapons, Armor, Potions(several full kegs) Regs (a few thousand of each)
All the Gold (about 1/2 million)
All the random belongings one acquires playing this game for 3 years.

As a special bonus the winner of the Tournament will also have a chance to fight Yosha (Beldins Pit Fighter)
for the keys to the kingdom... Yes you heard that right, the winner of the fight will have the option to fight Yosha for Beldins UO name and password. If the Winner defeats Yosha he will gain possession of Beldins entire account. This is an 18 month account with the following characters. (note rewards have been chosen and given away already)

Beldin
GM Magery
GM Meditation
GM Eval Int
GM Wrestling
GM Poisoning
GM Inscription
GM Hiding

Aldor
GM Magery
GM Eval Int
GM Swords
GM Tactics
GM Lumber Jacking
GM Anatomy
GM Healing

Yosha
GM Mace
GM Tactics
GM Anatomy
GM Healing
GM Parry
95 Resist
91 Magery
10 Meditation

Seca
GM Alchemy
GM Black Smithing
GM Magery
GM Eval Int
GM Wrestling
GM Mediation
65 Inscription

Vanka Hatmando
Gm Stealing
GM Hiding
GM Wrestling
95 Arms Lore
91 Magery
89 Snooping
60 Meditation
30 Animal Taming

Now for The Rules

1. Any and all magic weapons, armor and items are permitted(BUT NO BLESSED WEAPONS)

2. Pre Poisoned weapons are not only allowed but recommended

3. No casting of field spells, or summoning.

4. No pets, this includes spectators. Please stable your pets before arriving at the tower.

5. The winner of each round will be allowed to loot there fill from there defeated opponent! (So don't bring that Vanq battle axe unless you're prepared to lose it.)

6. Calling all thieves, Stealing is permitted in this fight! Since the winner loots, all you have to do to get your stuff back from a battle thief is beat him :)

7. Loss of connection during a fight will result in that fighter losing the match.

8. Tournament is single elimination

9. Any spectator inference will result in the spectator being banned and the fight starting over.

10. No one is permitted inside the fighting area except the fighters for that match and the ref.

11. Fighters may not hide or cast invisible during there fight

12. To reduce lag anyone not fighting will be asked to hide during the fight. Players who consistently do not hide will be removed from the tower.

13. No smack talking. The point is to prove what you can do... If you just "owned" someone we all will have seen it, no need to spout off about it.

14. The ref will have final say over any match, issues or complaints with the rules of GUL's Pit Fight will not be discussed until after the tournament has ended.

As you can see this is not your run of the mill tournament.
For clarification on any of the rules feel free to icq me, Beldin @ 57169966.

GUL
Pit Fight Comments

GUL Pit Fight 08/25/01
Posted August 22, 2001 - 2:25 PM PDT by Angels

Welcome to the GUL pit fights. Hosted at Oc'Nivelle(Yew Forest 47o 17`N. x 34o 56`W). Designed to be a place for fighters of all play styles to come together to battle it out, the GUL Pit fights will be held every Saturday. Registration will begin at 8 pm pst fighting will begin at 9 pm. Players wishing to register must do so by 8:50, no late entries will be accepted.

This Week's Pit Fight (Saturday August 25th)will be 2v2 single elimination.

Prizes
1st place - 250,000 gold pieces
2nd place - 150,000 gold pieces
3rd place - 50,000 gold pieces
There is no entrance fee
Sponsored by GUL

Guardians of the Undead Lords Pit Fighting rules

No magic weapons, no magic armor, no charged magic items.
Pre-poisoned weapons are not allowed. Fighters with the poisoning skill may poison there blades once the fight has started.
No casting of field spells, or summoning.
No pets, this includes spectators. Please stable your pets before arriving at the tower.
No looting.
No stealing
Loss of connection during a fight will result in that fighter losing the match.
Tournaments are single elimination (the exception being fighters who lose in the semi-finals will be asked to stay and fight for 3rd place)
All fighters are subject to snooping by the Oc'Nivelle staff.
Any spectator inference will result in the spectator being banned and the fight starting over.
No one is permitted inside the fighting area except the fighters for that match and the ref.
Fighters may not hide or cast invisble during there fight
To reduce lag anyone not fighting will be asked to hide during the fight. Players who consistently do not hide will be removed from the tower.
No smack talking. The point is to prove what you can do... If you just "owned" someone we all will have seen it, no need to spout off about it.
The ref will have final say over any match, issues or complaints with the rules of GUL's Pit Fight will not be discussed until after the tournament has ended.

For questions please Icq Beldin @ 57169966

Awesome PVP changes!! Thank you OSI!
Posted August 20, 2001 - 8:57 PM PDT by Adam Ant

It seems OSI has published the following to at least several shards.
Thank you Mantra for bringing this to our attention!

Changes to combat damage and how it is calculated.

Hit Point Calculation
The following change will be made to the manner in which hit points are calculated for players.

Hit Points = (str/2) + 50

Note: Any spells or effects that modify strength will also modify the target’s maximum hit points equally. For example, under the new formula, a player with 80 strength will have 90 hit points. However, if they drink a greater strength potion, their strength will be 80+20 (100) and their maximum hit points will be 90+20 (110).

I LOVE this!



Anatomy Damage Bonus
A bug causing the anatomy damage bonus to be doubled against players will be fixed. However, the maximum damage bonus for anatomy will be increased to 30% upon reaching 100.0 skill (the damage bonus will still be 20% for players with less then 100.0 anatomy skill.

This change will have the following consequences…

Under the current system, a player with an anatomy skill of 100.0 can receive a 20% damage bonus against monsters, and a 20% damage bonus against players. Under the new system, a player with an anatomy skill of 100.0 will receive a 30% damage bonus against both monsters and players.

Similarly, a player under the current system with a skill of 80.0 can receive a 16% damage bonus against monsters, and a 32% damage bonus against players. Under the new system, this player will receive a 16% damage bonus against both monsters and players.


Lumberjack Damage Bonus
The lumberjack skill will now add a damage bonus to axe weapons using the same formula as described for the anatomy damage bonus.

The bonus is 20% of the lumberjack skill until 99.9 skill and 30% for 100 skill.


Spellbooks
Players will no longer be required to equip their spellbooks while casting. They may continue to do so if they so choose (holding a spellbook will not prevent you from casting a spell).

Players will be able to gain wrestling and/or tactics skill while holding a spellbook if the appropriate skill is marked to go “up”.


Spell Changes
Several spells will have their power increased, particularly low-circle spells.Spells such as Magic Arrow, Fireball, and Lightning Bolt will do noticably more damage then before. The energy bolt, explosion, chain lightning, meteor swarm, and flamestrike spells will be given a small damage increase. In addition, some spells will have lower reagent costs (note: until players receive a client patch these changes will not be visible in the spellbook).

The Harm Spell
The “Harm” spell will have its damage scaled based upon the caster’sdistance to the target. The closer the caster is to the target, the more damage it deals.


Special Hits

Pre-Casting
"Pre-casting" has been re-enabled as follows:Negative Acts In City Regions
You can no longer perform negative acts on players and NPCs in Trammel city and justice regions. Because there was no viable way to "get away" with performing negative acts in Trammel where guards would instantly kill you (with the exception of exploits), we felt there was no need to present the option.

--Adam Ant

Tell me what you think!

GUL Pit Fight Results 08/18/01
Posted August 19, 2001 - 3:22 PM PDT by Beldin

Hello all!

Another great turn out for the GUL Pit Fights. We had 28 fighters show up but
in the end there was one champ.


1st Place: Flip 250k

2nd Place: Sassy 150k

3rd Place: Shadow/Watcher split 50k

Be sure to check out another Flash movie made my our very own Shadow.GUL
Pit Fight Flash!

GUL Pit Fight 08/18/01
Posted August 17, 2001 - 8:48 AM PDT by Adam Ant

Welcome to the GUL pit fights. Hosted at Oc'Nivelle(Yew Forest 47o 17`N. x 34o 56`W). Designed to be a place for fighters of all play styles to come together to battle it out, the GUL Pit fights will be held every Saturday. Registration will begin at 8 pm pst fighting will begin at 9 pm. Players wishing to register must do so by 8:50, no late entries will be accepted.
This Weeks Pit Fight (Saturday August 18th)will be 1v1 single elimination.

Prizes

1st place - 250,000 gold pieces
2nd place - 150,000 gold pieces
3rd place - 50,000 gold pieces
There is no entrance fee
Sponsored by GUL

Guardians of the Undead Lords Pit Fighting rules