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#477217 - 12/21/04 11:42 AM Housing
Zara Offline
The Renowned

Registered: 08/10/04
Posts: 1046
You may own up to one house per account. You may co-own others to your house which will give them additional options above those who are "friended" to your house. You may not co-own and own a house at the same time.

Custom houses are not currently allowed on OUO. Houses will decay, but are refreshed when you play. Every 20 minutes of playing time will equate to one day of credit to keep your house from falling. This can be done with any character on the account. You can build up to 90 days of credit on your account to prevent your house from falling. If you have over 15 credits, your house's condition (when you check from the house sign) will be like new. You will see changes showing greater amounts of decay if you have less than 15 credits built up.

If you are going to be away from OUO for greater than 90 days, contact a staff member to discuss keeping your house from falling while you are away.

Houses can be either public or private.

Public:

1. Players flag blue when entering - If players are blue they stay blue when they enter, if they are grey or red they stay grey or red when they enter the house.
2. You can lock doors to your public house.
3. You can place vendors - Owner can place, friend can place, stranger cannot place.

Private:

1. Players flag gray when entering - Blue player entering flags grey to owner appears blue to self and flags blue when leaving the house.
2. You can lock the doors - Yes, doors are lockable.
3. You cannot place vendors - No vendors can be placed by owner, friend, or stranger.

All houses get the following containers:

Small House: 270 lockdowns, 2 secures
Small Shop: 275 lockdowns, 2 secures
Small Tower: 300 lockdowns, 2 secures
Sandstone: 450 lockdowns, 3 secures
Large Brick House, Large Patio, Log Cabin, Villa: 600 lockdowns, 4 secures
L-Shape/Large Marble: 750 lockdowns, 5 secures
Tower: 1150 lockdowns, 8 secures
Keep: 1300 lockdowns, 9 secures
Castle: 1950 lockdowns, 14 secures

Lockboxes
In addition, houses will get 'lockboxes' which is a normal container that will hold items per normal container rules. The lockbox counts as a single locked item, but items in the lockbox are not locked down. Items in the lockbox will not decay, but can also be stolen. Lockboxes can be trapped and locked based on what type of container it is. House owners can place approximately half as many lockboxes as it has secure containers (small houses get 2). To make a lockbox, simply place your container on the ground and say the words "I wish to lock this down." A target cursor will appear; click the container. The house will automatically recognize the container as a locked container.

"But, if I can only have so many locked down boxes in my house, how do I place bookshelves, and other boxes for decoration?"

Simple!
Decorative Containers
You can make containers work as purely cosmetic features in your house. To do this, speak the words "I wish to make this decorative" then target the container you wish to make decorative. You must be standing inside your house for this to work.

By doing that, that box can no longer hold any items, and is purely decorative. To make the box functional again so that you can store things in it say the words "I wish to make this functional" and target the container. Again, you must be inside your house for this to work.


Edited by Atticus[NEW] (05/21/07 06:50 AM)
_________________________
Thank you, Drive through!

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#518668 - 05/21/07 06:35 AM Re: Housing [Re: Zara]
AI Staff Offline
The Eminent
**

Registered: 02/22/06
Posts: 2093
Individual Door Locks for Houses
The Tinker NPC sells a contract to rekey a single lock in your house. To use this deed simply double click it, and target a door in your house. A key will be placed in the owners pack, and bank box. Those keys will then be the only keys that can lock/unlock the targeted door.

This change coupled with strongboxes makes it possible for players to run their own inn with private rooms.

Note: Tenants, be advised that the home owner does get a second key in their bank, so those renting a room should not assume the owner cannot get into the room.
Rekeying the entire house from the house sign resets all locks including those previously rekeyed by a tinker's contract.

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