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#614938 - 07/22/08 08:16 AM Re: Latest Updates [Re: AI Staff]
Adam Ant Administrator Offline
The Glorious Lord
****

Registered: 05/15/00
Posts: 14986
Loc: San Jose, CA.
The following items have either been fixed or enhanced.

  • Human meat
    Fix a bug with human meat creation.
  • Guildstones within a Township
    Fix that was preventing the guildstone from being moved.
  • Administrative tools
    Improved IP Address management
  • Exploit tracking
    More enhancements and bug fixes.
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#615514 - 07/25/08 08:56 PM Re: Latest Updates [Re: AI Staff]
Adam Ant Administrator Offline
The Glorious Lord
****

Registered: 05/15/00
Posts: 14986
Loc: San Jose, CA.
The following items have either been fixed or enhanced.

  • Tent Backpacks
    Make sure only owners, their party members can drop items into the tent pack.
  • Fix a township bug that wasn't providing the correct ownership calculation if there was an ownerless house/tent in the region
  • Refactor portions of Angel Island's memory management logic to match the use intended by the RunUO implementation (however unintuitive it was, heh.)
  • Improved heuristics for exploit prevention/detection
    (You can run but you can't hide!)
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#617051 - 08/06/08 10:26 AM Re: Latest Updates [Re: AI Staff]
Adam Ant Administrator Offline
The Glorious Lord
****

Registered: 05/15/00
Posts: 14986
Loc: San Jose, CA.
The following items have either been fixed or enhanced.

  • Exploit mitigation
    Add new checks and limits to existing exploit tracking and prevention system.
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#617635 - 08/11/08 07:20 AM Re: Latest Updates [Re: AI Staff]
Adam Ant Administrator Offline
The Glorious Lord
****

Registered: 05/15/00
Posts: 14986
Loc: San Jose, CA.
The following items have either been fixed or enhanced.

  • Townships
    - When a guild name changes and this guild is in a township, update the associated region name for the township stone.
    - Townships now give a reason if they cannot be extended.
  • Spirit cohesion
    Fixed spirit cohesion so that it uses the LastDeathTime variable
  • Frozen on death
    Fixed a problem with our old gump removal logic
  • Tent backpack
    Make sure only owners, their party members can drop items into the tent pack.
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#619284 - 08/25/08 07:38 AM Re: Latest Updates [Re: AI Staff]
Adam Ant Administrator Offline
The Glorious Lord
****

Registered: 05/15/00
Posts: 14986
Loc: San Jose, CA.
The following items have either been fixed or enhanced.

  • Deathstar lag
    Address an issue with one of our hourly maintenance tasks that was causing a 3-4 second lag spike.




Edited by Adam Ant (08/25/08 07:40 AM)
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#622217 - 09/22/08 09:18 AM Re: Latest Updates [Re: Adam Ant]
Adam Ant Administrator Offline
The Glorious Lord
****

Registered: 05/15/00
Posts: 14986
Loc: San Jose, CA.
The following items have either been fixed or enhanced.

  • Exploit Tracking
    Fix an exception in our exploit tracker.
  • Halloween gift deeds
    - fix a serialization problem that was preventing deeds from retaining their correct label.
    - Create job to back-patch all old broken labels to today's date (original date is lost.)
    This will only affect those deeds and gifts that had a broken label, i.e., did not have the date portion: I.e., “basket –” or perhaps “skull candle -”
    - Upgrade all broken tickets that have not been cashed in to 1st place tickets.
    Since the label and placement information wasn’t being serialized, I upgraded all broken tickets to 1st place. (The likelihood is that few to none actually exist on the shard as most players cashed in their tickets.)
    - add random placement of items in Halloween basket instead of simply stacking them all in the same place.
  • DarkWoodGateHouseDoorDeed
    Fix DarkWoodGateHouseDoorDeed to return correct item on cancel
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#622628 - 09/24/08 01:03 PM Re: Latest Updates [Re: AI Staff]
Adam Ant Administrator Offline
The Glorious Lord
****

Registered: 05/15/00
Posts: 14986
Loc: San Jose, CA.
The following items have either been fixed or enhanced.

  • Slow Mounts
    - Turn on UO mounts for Angel Island.
    - Remove the speed advantage of riding a mount.
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#624489 - 10/09/08 03:53 PM Re: Latest Updates [Re: AI Staff]
Adam Ant Administrator Offline
The Glorious Lord
****

Registered: 05/15/00
Posts: 14986
Loc: San Jose, CA.
The following items have either been fixed or enhanced.

  • Emailer – internal
    Fix email system within the server with regard to newline formatting.
  • Server Wars
    Have Town Crier now tell players to head to West Brit Bank since that’s where everyone is fighting anyway.
  • Exploit Tracker – internal
    Various optimizations and code cleanup.
  • Core Object Enumeration – internal
    Code cleanup and status logging.
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#624781 - 10/13/08 09:20 AM Re: Latest Updates [Re: AI Staff]
Adam Ant Administrator Offline
The Glorious Lord
****

Registered: 05/15/00
Posts: 14986
Loc: San Jose, CA.
The following items have either been fixed or enhanced.
  • Township Costs
    - Township daily fees are now based upon server activity. The lower the activity (population) of the server, the lower the fees will be. Fees will be less than they are currently, but if population rises enough, then fees can grow to higher than they are now. Fees are still affected by individual township activity.
  • Township non house Structures
    • Townships can now fortify their area by building walls. Stone walls and Wooden walls are available. Tools to create and customize (turn and change the look of) these walls are found on Township Provisioner NPCs.
    • Current costs are: stone wall for 1000 iron ingots, 50 logs, wooden wall for 200 logs (NOT boards) and 50 ingots. Tool costs are: stone wall tool for 1000 gold (10 uses), wooden wall tool for 1000 gold (10 uses), and wall customization tool for 10000 gold (unlimited uses).
    • Township walls have a certain amount of hit points. They can be harmed, fixes, and inspected by anyone. Harming and Fixing can only be done a certain number of times per day.
    • This is the INITIAL release of this - there will be tweaks to functionality, costs, and features. e.g. costs/uses of the tools may go up or down, daily fees may be added for townships that have an excessive number of walls, etc. Input will be greatly appreciated.
  • Debug Instrumentation - internal
    Trying to track down a slippery little exception.
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#625305 - 10/16/08 07:28 AM Re: Latest Updates [Re: Adam Ant]
Adam Ant Administrator Offline
The Glorious Lord
****

Registered: 05/15/00
Posts: 14986
Loc: San Jose, CA.
The following items have either been fixed or enhanced.

  • Factions
    - Lots of core UI gump work
    - Output loads more data for Capture testing to local GMs
    - Multiple other changes across the system to support factions
  • Township Fortifications
    - Some code cleanup/consolidation.
    - Added graphics.
    - Added delays to repair/damage.
    - Change restrictions on wall placement - not within 5 of a non-township-owned house.
    - Fixed ingotsRequired >= comparison!
    - Added 100% home ownership check
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