There are a total of 6 different Champion Spawns on Angel Island. Five of these may be summoned on the third level of Shame Dungeon (for information on summoning, see below) and the sixth, known as Lord Oaks; can be found in the Pixie Dungeon a brief run south east of the entrance to Shame. While the loot is nothing to scoff at, the true prize to be had by these beasts is the skull that drops. Collecting one of each of these skulls is the only way to spawn the Mega-Champion The Harrower
. Spawning the Champion
Angel Island has a unique spawning proccess wherein one must sacrifice specific items for a chance at their champion of choice. This holds true for all but Lord Oaks, who as previously mentioned inhabits the Pixe Dungeon east of Shame and is spawned at all times. In order to spawn each of the five remaining champions, you must place the required sacrifice
upon the alter within the tower and utter the summoning command I offer this sacrifice in your name CHAMPION
. An exampe would be "I offer this sacrifice in your name Neira". The sacrifices required are as follows:
Running the Champ
- Barracoon : A wedge or wheel of cheese
- Neira : 100 bones
- Rikktor : 500 of any single type of gem
- Mephitis : 1000 spider's silk
- Semidar : 100 blood vials
There are four levels of spawn you must clear before the Champion will show itself. Each progressing level of spawn will be more difficult than the last. Eliminate the spawn on each level to progress onto the next. You must work relatively quickly however because should you fail to kill the mobs fast enough, it is possible for the spawn progression to reverse. You may track this progression at the skull altar found in the center of the Champion Area.
On the altar you will find a number of red and white Skull Candles.
The red candles are an indicator of what level spawn you are currently at and how close you are to summoning the Champion, the more candles you have, the closer you are. The white candles are an indicator of how close you are to getting another red candle.
5 White Candle per Red Candle
4 Red Candles per Level
Once the Champion has been summoned, you must use all your wits to slay them. Take warning! While a few Champions can be defeated by the all mighty “zerg”, most have unique defense capabilities that will require you to develop special tactics! Have a ball and good luck!
* High-Level Magic Armor and Weapons
* ~30k Gold
* 1 Champion Skull
Baraccoon - Greed
1st level: rats and slimes. Watch out for mobs as they can kill.
2nd level: Ratmen and dire wolves.
3rd level: Hell hounds and Rat mages.
4th level: Silver serpents and rat archers.
Semidar - Pain
1st level: Imps and mongbats. Again watch out for mobs as the imps are quite lethal.
2nd level: Gargoyles and harpies.
3rd level: Stone and fire gargoyles. Fire gargoyles have aura damage and can severely damage pets even when peaced, so keep the hp bars up.
4th level: Daemons and succubi. Succubi have a hp drain attack with a large radius so stay back and keep it to one set of pets per succubi, they can be peaced but the hp drain still occurs.
Neira - Death
1st level: Ghouls and boggles
2nd level: Bone Knights and Wraiths.
3rd level: Bone magi and bone knight lords
4th level: Bone magi lords and rotting corpses. Peace the rotting corpses as these will give you the most trouble.
Mephitis - Venom
1st level: Giant spiders and Scorpions
2nd level: Terra drones and warriors
3rd level: Dread Spiders and Matriarchs
4th level: Terra Avengers and poison elementals
Rikktor - Power
1st level: Lizard men and snakes
2nd level: Lava lizards and Ophidian warriors
3rd level: Drakes and Ophidian Justices
4th level: Dragons and Ophidian Avengers /Knight errants
Oaks - Enlightenment.
1st level: Pixies and shadow wisps
2nd level: Wisps and Kirin.
3rd level: Unicorns and Centaurs
4th level: Serpentine dragons and Angels.