Difference between revisions of "The Slayer"

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''Jen watched the summoner struggle with the dragon from the darkness surrounding her. The dragon had banished the water elemental, leaving only the earth elemental between itself and the summoner. She stepped from the darkness concealing her and strode toward the dragon. The summoner, upon seeing her, called frantically for help.''
''Jen watched the summoner struggle with the dragon from the darkness surrounding her. The dragon had banished the water elemental, leaving only the earth elemental between itself and the summoner. She stepped from the shadows concealing her and strode toward the dragon. The summoner, upon seeing her, called frantically for help.''


''Jen pulled the blade from her back and began contacting the netherworld. Energy began crackling around the blade. The dragon’s fiery breath engulfed the summoner’s earth elemental, dropping charred rocks to the ground. Jen felt the power flowing through her into the ancient dragon slaying sword. She sliced at the dragon’s left flank. A loud clap of energy echoed in the cave as the sword made contact with the dragon. The mighty beast recoiled as large ribbons of blood floated into the air before painting the cave floor. The beast shuddered from its wounds and fell to the ground.''
''Jen pulled the blade from her back and began contacting the netherworld. Energy crackled around the blade. The dragon’s fiery breath engulfed the summoner’s earth elemental, dropping charred rocks to the ground. Jen felt the power flowing through her into the ancient dragon-slaying sword. She sliced at the dragon’s left flank. A loud clap of energy echoed through the cave as the sword made contact. The mighty beast recoiled as large ribbons of blood floated through the air before painting the cave floor. The dragon shuddered from its wounds and collapsed.''


''The exhausted summoner thanked the woman who saved his life. “I’m Jorn”, said the summoner through labored breaths. Jen put her arm on the summoner’s shoulder to help steady him. “You can call me, Jen.” Jen looked down at the flawless blade in her other hand hand. She knew it would be without blemish, but years of training conditioned her to examine the blade before sheathing it.''
''The exhausted summoner thanked the woman who saved his life. “I’m Jorn,” he said through labored breaths. Jen placed her arm on the summoner’s shoulder to steady him. “You can call me Jen.” She looked down at the flawless blade in her other hand. She knew it would be without blemish, but years of training had conditioned her to examine the weapon before sheathing it.''


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Angel Island is please to present another original; The Slayer!
Angel Island is pleased to present another original concept: **The Slayer**.


The Slayer is a new melee oriented PvM option that allows a character to excel at using slayer type weapons. Below are some of the key characteristics and implementation notes for the Slayer.
The Slayer is a melee-oriented PvM option that allows a character to excel at using slayer-type weapons. Below are the key characteristics and implementation notes for the Slayer.


===Base Slayer Damage Modification===
=== Base Slayer Damage Modification ===
The damage dealt by a slayer weapon is amplified by the spirit speak skill.
The damage dealt by a slayer weapon is amplified by the Spirit Speak skill.


===Slayer Strike===
=== Slayer Strike ===
Using spirit speak initializes a 10 second period in which repeated spirit speaking can channel netherworld energy into a slayer weapon. After 10 seconds of charging, a 20 second period is initiated in which time the weapon must strike a target or the charge will dissipate. Upon striking a target attuned to the slayer weapon, extensive damage is dealt based on the Slayer’s ability in spirit speaking, tactics and dexterity. No further charging of the weapon may take place until the second 20 second period has expired.
Using Spirit Speak initiates a 10-second charging period during which repeated Spirit Speak attempts channel netherworld energy into a slayer weapon. After the charge completes, a 20-second strike window begins. During this window, the weapon must successfully strike a target or the charge will dissipate.


===Slayer Strike Repair===
Upon striking a target attuned to the slayer weapon, extensive damage is dealt based on the Slayer’s proficiency in Spirit Speak, Tactics, and Dexterity. No additional charging may occur until the 20-second strike window has expired.
The act of channeling netherworld energy through a slayer weapon restores a small amount of it’s durability upon a successful slayer strike.


===Netherworld Goodness===
=== Slayer Strike Repair ===
Netherworld energy can only be used for good. Slayers can’t be used to smite players. They may not be used against non-murderer pets. They may be used against a murderer’s pets.
Successfully channeling netherworld energy through a slayer weapon restores a small amount of weapon durability upon a successful Slayer Strike.


===Silver Weapons===
=== Netherworld Goodness ===
Silver weapons are considered slayers and will gain above slayer bonuses as well.
Netherworld energy may only be used for good. Slayers cannot be used to smite players. They may not be used against non-murderer pets, but may be used against the pets of murderers.


===Shadow Weapons===
=== Silver Weapons ===
Shadow is a new slayer type. This weapon can be used on most creatures, but only at 60% of the damage of regular slayers when used with Spirit Speak, otherwise it is just a regular weapon.
Silver weapons are considered slayer weapons and receive the same slayer bonuses.
 
Below is a list of monsters that are susceptible to shadow slayer strikes.
 
*ArcticOgreLord
*Cyclops
*Ettin
*EvilMage
*EvilMageLord
*FrostTroll
*MeerCaptain
*MeerEternal
*MeerMage
*MeerWarrior
*Ogre
*OgreLord
*Orc
*OrcBomber
*OrcBrute
*OrcCaptain
*OrcishLord
*OrcishMage
*Ratman
*RatmanArcher
*RatmanMage
*SavageRider
*SavageShaman
*Savage
*Titan
*Troll
*Ogre
*OgreLord
*ArcticOgreLord
*Orc
*OrcBomber
*OrcBrute
*OrcCaptain
*OrcishLord
*OrcishMage
*Troll
*FrostTroll
*AncientLich
*Bogle
*BoneKnight
*BoneMagi
*DarknightCreeper
*FleshGolem
*Ghoul
*GoreFiend
*HellSteed
*Lich
*LichLord
*Mummy
*Revenant
*RottingCorpse
*Shade
*ShadowKnight
*SkeletalKnight
*SkeletalMage
*SkeletalMount
*Skeleton
*Spectre
*Wraith
*Zombie
*Vampire
*VampireBat
*VladDracula
*WalkingDead
*BoneKnightLord
*BoneMagiLord
*WraithRiderWarrior
*WraithRiderMage
*PatchworkSkeleton
*Centaur
*EtherealWarrior
*Kirin
*LordOaks
*Pixie
*Silvani
*Treefellow
*Unicorn
*Wisp
*AgapiteElemental
*AirElemental
*BloodElemental
*BronzeElemental
*CopperElemental
*CrystalElemental
*DullCopperElemental
*EarthElemental
*Efreet
*FireElemental
*GoldenElemental
*IceElemental
*PoisonElemental
*SandVortex
*ShadowIronElemental
*SnowElemental
*ValoriteElemental
*VeriteElemental
*WaterElemental
*BloodElemental
*AgapiteElemental
*BronzeElemental
*CopperElemental
*DullCopperElemental
*EarthElemental
*GoldenElemental
*ShadowIronElemental
*ValoriteElemental
*VeriteElemental
*PoisonElemental
*FireElemental
*SnowElemental
*IceElemental
*AirElemental
*WaterElemental
*AbysmalHorror
*Balron
*BoneDemon
*ChaosDaemon
*Daemon
*DemonKnight
*Devourer
*Gargoyle
*FireGargoyle
*Gibberling
*HordeMinion
*IceFiend
*Imp
*Impaler
*Ravager
*StoneGargoyle
*Balron
*DreadSpider
*FrostSpider
*GiantBlackWidow
*GiantSpider
*Mephitis
*Scorpion
*TerathanAvenger
*TerathanDrone
*TerathanMatriarch
*TerathanWarrior
*ScorpionDreadSpider
*FrostSpider
*GiantBlackWidow
*GiantSpider
*Mephitis
*TerathanAvenger
*TerathanDrone
*TerathanMatriarch
*TerathanWarrior
*AncientWyrm
*DeepSeaSerpent
*Dragon
*Drake
*GiantIceWorm
*IceSerpent
*GiantSerpent
*IceSnake
*JukaLord
*JukaMage
*JukaWarrior
*LavaSerpent
*LavaSnake
*Lizardman
*OphidianArchmage
*OphidianKnight
*OphidianMage
*OphidianMatriarch
*OphidianWarrior
*SeaSerpent
*SerpentineDragon
*ShadowWyrm
*SilverSerpent
*SkeletalDragon
*Snake
*SwampDragon
*WhiteWyrm
*Wyvern
*AncientWyrm
*Dragon
*Drake
*SerpentineDragon
*ShadowWyrm
*SkeletalDragon
*SwampDragon
*WhiteWyrm
*Wyvern
*Lizardman
*OphidianArchmage
*OphidianKnight
*OphidianMage
*OphidianMatriarch
*OphidianWarrior
*DeepSeaSerpent
*GiantIceWorm
*GiantSerpent
*IceSerpent
*IceSnake
*LavaSerpent
*LavaSnake
*SeaSerpent
*SilverSerpent
*Snake

Latest revision as of 05:32, 4 January 2026

Jen watched the summoner struggle with the dragon from the darkness surrounding her. The dragon had banished the water elemental, leaving only the earth elemental between itself and the summoner. She stepped from the shadows concealing her and strode toward the dragon. The summoner, upon seeing her, called frantically for help.

Jen pulled the blade from her back and began contacting the netherworld. Energy crackled around the blade. The dragon’s fiery breath engulfed the summoner’s earth elemental, dropping charred rocks to the ground. Jen felt the power flowing through her into the ancient dragon-slaying sword. She sliced at the dragon’s left flank. A loud clap of energy echoed through the cave as the sword made contact. The mighty beast recoiled as large ribbons of blood floated through the air before painting the cave floor. The dragon shuddered from its wounds and collapsed.

The exhausted summoner thanked the woman who saved his life. “I’m Jorn,” he said through labored breaths. Jen placed her arm on the summoner’s shoulder to steady him. “You can call me Jen.” She looked down at the flawless blade in her other hand. She knew it would be without blemish, but years of training had conditioned her to examine the weapon before sheathing it.


Angel Island is pleased to present another original concept: **The Slayer**.

The Slayer is a melee-oriented PvM option that allows a character to excel at using slayer-type weapons. Below are the key characteristics and implementation notes for the Slayer.

Base Slayer Damage Modification

The damage dealt by a slayer weapon is amplified by the Spirit Speak skill.

Slayer Strike

Using Spirit Speak initiates a 10-second charging period during which repeated Spirit Speak attempts channel netherworld energy into a slayer weapon. After the charge completes, a 20-second strike window begins. During this window, the weapon must successfully strike a target or the charge will dissipate.

Upon striking a target attuned to the slayer weapon, extensive damage is dealt based on the Slayer’s proficiency in Spirit Speak, Tactics, and Dexterity. No additional charging may occur until the 20-second strike window has expired.

Slayer Strike Repair

Successfully channeling netherworld energy through a slayer weapon restores a small amount of weapon durability upon a successful Slayer Strike.

Netherworld Goodness

Netherworld energy may only be used for good. Slayers cannot be used to smite players. They may not be used against non-murderer pets, but may be used against the pets of murderers.

Silver Weapons

Silver weapons are considered slayer weapons and receive the same slayer bonuses.