Musicianship: Difference between revisions
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[ | [[Skills|◄ Back to Skills Overview]] | ||
==General Information== | == General Information == | ||
Your skill in Musicianship determines how well you can play bardic instruments, such as drums or a lute. The higher your skill, the more | Your skill in Musicianship determines how well you can play bardic instruments, such as drums or a lute. The higher your skill, the more melodic and harmonious the music you produce will be. | ||
==Secondary Skills== | == Secondary Skills == | ||
Several skills can turn your musical ability into a powerful weapon. These secondary skills work in conjunction with Musicianship to produce effects on monsters. | |||
===Peacemaking=== | === Peacemaking === | ||
This skill allows you to turn hostile creatures into friendly ones. You must remain on screen | This skill allows you to turn hostile creatures into friendly ones. You must remain on screen for the effect to continue. | ||
===Provocation=== | === Provocation === | ||
You can use this skill to provoke a creature | You can use this skill to provoke a creature into attacking another creature. You can also use it to taunt monsters into attacking you. | ||
===Discordance=== | === Discordance === | ||
This skill allows you to play music so distracting that creatures cannot perform at their full potential. Their skill ratings are lowered. | |||
==Training Musicianship== | == Training Musicianship == | ||
Musicianship can be trained to Grandmaster (GM) by repeatedly using instruments until they break. | |||
You may increase the speed of skill gain by using secondary barding skills while training. The most convenient of these is [[Peacemaking]]. | |||
== Music Composition == | |||
Angel Island features an extensive custom music composition system. Enterprising troubadours can also sell their own [[Sheet Music]] to other musicians. | |||
Musicianship is not needed for it: anyone can play, compose, and sell music with AIMS, whatever their skills. For more information, see [[Music Composition]]. | |||
See Also | == See Also == | ||
* [[The Bard's Table]] | |||
* [[Music Composition]] | |||
* [[Sheet Music]] | |||
Latest revision as of 08:56, 4 November 2026
General Information
Your skill in Musicianship determines how well you can play bardic instruments, such as drums or a lute. The higher your skill, the more melodic and harmonious the music you produce will be.
Secondary Skills
Several skills can turn your musical ability into a powerful weapon. These secondary skills work in conjunction with Musicianship to produce effects on monsters.
Peacemaking
This skill allows you to turn hostile creatures into friendly ones. You must remain on screen for the effect to continue.
Provocation
You can use this skill to provoke a creature into attacking another creature. You can also use it to taunt monsters into attacking you.
Discordance
This skill allows you to play music so distracting that creatures cannot perform at their full potential. Their skill ratings are lowered.
Training Musicianship
Musicianship can be trained to Grandmaster (GM) by repeatedly using instruments until they break.
You may increase the speed of skill gain by using secondary barding skills while training. The most convenient of these is Peacemaking.
Music Composition
Angel Island features an extensive custom music composition system. Enterprising troubadours can also sell their own Sheet Music to other musicians.
Musicianship is not needed for it: anyone can play, compose, and sell music with AIMS, whatever their skills. For more information, see Music Composition.